<?xml version="1.0" encoding="UTF-8"?>

<CContentsOfWeatherXmlFile>
  <VersionNumber value="1.000000"/>
  <WeatherGpuFx>
	<Item>
	  <Name>RAINSTORM_DROP</Name>
	  <SystemType>SYSTEM_TYPE_DROP</SystemType>
	  <diffuseName>rain</diffuseName>
	  <distortionTexture>distortion_rain_n</distortionTexture>
	  <diffuseSplashName>rain_anim</diffuseSplashName>
	  <driveType>DRIVE_TYPE_RAIN</driveType>
	  <windInfluence value="0.5"/>
	  <gravity value="-12.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/rainstorm_emitter_drop</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/rainstorm_render_drop</renderSettingsName>
	</Item>
	<Item>
	  <Name>RAINSTORM_MIST</Name>
	  <SystemType>SYSTEM_TYPE_MIST</SystemType>
	  <diffuseName>mist</diffuseName>
	  <diffuseSplashName>mist</diffuseSplashName>
	  <driveType>DRIVE_TYPE_RAIN</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="-12.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/rainstorm_emitter_mist</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/rainstorm_render_mist</renderSettingsName>
	</Item>
	<Item>
	  <Name>RAINSTORM_GROUND</Name>
	  <SystemType>SYSTEM_TYPE_GROUND</SystemType>
	  <diffuseName>rain_anim</diffuseName>
	  <diffuseSplashName>rain_anim</diffuseSplashName>
	  <distortionTexture>rain_anim_distortion</distortionTexture>
	  <driveType>DRIVE_TYPE_RAIN</driveType>
	  <windInfluence value="0.0000"/>
	  <gravity value="0.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/rainstorm_emitter_ground</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/rainstorm_render_ground</renderSettingsName>
	</Item>
	<Item>
	  <Name>THUNDER_DROP</Name>
	  <SystemType>SYSTEM_TYPE_DROP</SystemType>
	  <diffuseName>rain</diffuseName>
	  <distortionTexture>distortion_rain_n</distortionTexture>
	  <diffuseSplashName>rain_anim</diffuseSplashName>
	  <driveType>DRIVE_TYPE_RAIN</driveType>
	  <windInfluence value="0.3"/>
	  <gravity value="-12.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/thunder_emitter_drop</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/thunder_render_drop</renderSettingsName>
	</Item>
	<Item>
	  <Name>THUNDER_MIST</Name>
	  <SystemType>SYSTEM_TYPE_MIST</SystemType>
	  <diffuseName>mist</diffuseName>
	  <diffuseSplashName>mist</diffuseSplashName>
	  <driveType>DRIVE_TYPE_RAIN</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="-12.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/thunder_emitter_mist</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/thunder_render_mist</renderSettingsName>
	</Item>
	<Item>
	  <Name>THUNDER_GROUND</Name>
	  <SystemType>SYSTEM_TYPE_GROUND</SystemType>
	  <diffuseName>rain_anim</diffuseName>
	  <diffuseSplashName>rain_anim</diffuseSplashName>
	  <distortionTexture>rain_anim_distortion</distortionTexture>
	  <driveType>DRIVE_TYPE_RAIN</driveType>
	  <windInfluence value="0.00000"/>
	  <gravity value="0.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/thunder_emitter_ground</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/thunder_render_ground</renderSettingsName>
	</Item>
	<Item>
	  <Name>VFX_SNOW_LIGHT_DROP</Name>
	  <SystemType>SYSTEM_TYPE_DROP</SystemType>
	  <diffuseName>snow</diffuseName>
	  <diffuseSplashName>mist</diffuseSplashName>
	  <driveType>DRIVE_TYPE_SNOW</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="-0.5"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/snowlight_emitter_drop</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/snowlight_render_drop</renderSettingsName>
	</Item>
	<Item>
	  <Name>VFX_SNOW_HEAVY_DROP</Name>
	  <SystemType>SYSTEM_TYPE_DROP</SystemType>
	  <diffuseName>snow</diffuseName>
	  <diffuseSplashName>mist</diffuseSplashName>
	  <driveType>DRIVE_TYPE_SNOW</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="-1.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/snowheavy_emitter_drop</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/snowheavy_render_drop</renderSettingsName>
	</Item>
	<Item>
	  <Name>VFX_SNOW_HEAVY_MIST</Name>
	  <SystemType>SYSTEM_TYPE_MIST</SystemType>
	  <diffuseName>mist</diffuseName>
	  <diffuseSplashName>mist</diffuseSplashName>
	  <driveType>DRIVE_TYPE_SNOW</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="-1.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/snowheavy_emitter_mist</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/snowheavy_render_mist</renderSettingsName>
	</Item>
	<Item>
	  <Name>VFX_SNOW_HEAVY_GROUND</Name>
	  <SystemType>SYSTEM_TYPE_GROUND</SystemType>
	  <diffuseName>mist</diffuseName>
	  <diffuseSplashName>mist</diffuseSplashName>
	  <driveType>DRIVE_TYPE_SNOW</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="-1.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/snowheavy_emitter_ground</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/snowheavy_render_ground</renderSettingsName>
	</Item>
		<Item>
	  <Name>BLIZZARD_DROP</Name>
	  <SystemType>SYSTEM_TYPE_DROP</SystemType>
	  <diffuseName>snow</diffuseName>
	  <diffuseSplashName>mist</diffuseSplashName>
	  <driveType>DRIVE_TYPE_SNOW</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="-1.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/blizzard_emitter_drop</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/blizzard_render_drop</renderSettingsName>
	</Item>
	<Item>
	  <Name>BLIZZARD_MIST</Name>
	  <SystemType>SYSTEM_TYPE_MIST</SystemType>
	  <diffuseName>mist</diffuseName>
	  <diffuseSplashName>mist</diffuseSplashName>
	  <driveType>DRIVE_TYPE_SNOW</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="-1.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/blizzard_emitter_mist</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/blizzard_render_mist</renderSettingsName>
	</Item>
	<Item>
	  <Name>BLIZZARD_GROUND</Name>
	  <SystemType>SYSTEM_TYPE_GROUND</SystemType>
	  <diffuseName>mist</diffuseName>
	  <diffuseSplashName>mist</diffuseSplashName>
	  <driveType>DRIVE_TYPE_SNOW</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="-1.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/blizzard_emitter_ground</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/blizzard_render_ground</renderSettingsName>
	</Item>
	<Item>
	  <Name>UNDERWATER_DROP</Name>
	  <SystemType>SYSTEM_TYPE_DROP</SystemType>
	  <diffuseName>plankton</diffuseName>
	  <diffuseSplashName>plankton</diffuseSplashName>
	  <driveType>DRIVE_TYPE_UNDERWATER</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="0.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/underwater_emitter_drop</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/underwater_render_drop</renderSettingsName>
	</Item>
	<Item>
	  <Name>UNDERWATER_MIST</Name>
	  <SystemType>SYSTEM_TYPE_MIST</SystemType>
	  <diffuseName>mist</diffuseName>
	  <diffuseSplashName>mist</diffuseSplashName>
	  <driveType>DRIVE_TYPE_UNDERWATER</driveType>
	  <windInfluence value="1.000000"/>
	  <gravity value="0.000000"/>
	  <emitterSettingsName>common:/data/levels/gta5/weather/underwater_emitter_mist</emitterSettingsName>
	  <renderSettingsName>common:/data/levels/gta5/weather/underwater_render_mist</renderSettingsName>
	</Item>
  <Item>
    <Name>COUNTRYSIDE_GROUND</Name>
    <SystemType>SYSTEM_TYPE_GROUND</SystemType>
    <diffuseName>mist</diffuseName>
    <diffuseSplashName>mist</diffuseSplashName>
    <driveType>DRIVE_TYPE_REGION</driveType>
    <windInfluence value="0.0500000"/>
    <gravity value="-0.3000000"/>
    <emitterSettingsName>common:/data/levels/gta5/weather/countryside_emitter_ground</emitterSettingsName>
    <renderSettingsName>common:/data/levels/gta5/weather/countryside_render_ground</renderSettingsName>
  </Item>
  <Item>
    <Name>DESERT_GROUND</Name>
    <SystemType>SYSTEM_TYPE_GROUND</SystemType>
    <diffuseName>mist</diffuseName>
    <diffuseSplashName>mist</diffuseSplashName>
    <driveType>DRIVE_TYPE_REGION</driveType>
    <windInfluence value="0.02500000"/>
    <gravity value="-0.1000000"/>
    <emitterSettingsName>common:/data/levels/gta5/weather/desert_emitter_ground</emitterSettingsName>
    <renderSettingsName>common:/data/levels/gta5/weather/desert_render_ground</renderSettingsName>
  </Item>
  <Item>
    <Name>DESERT_GROUND_HEAVY</Name>
    <SystemType>SYSTEM_TYPE_GROUND</SystemType>
    <diffuseName>mist</diffuseName>
    <diffuseSplashName>mist</diffuseSplashName>
    <driveType>DRIVE_TYPE_REGION</driveType>
    <windInfluence value="0.025000000"/>
    <gravity value="-0.1000000"/>
    <emitterSettingsName>common:/data/levels/gta5/weather/desert_emitter_ground_heavy</emitterSettingsName>
    <renderSettingsName>common:/data/levels/gta5/weather/desert_render_ground_heavy</renderSettingsName>
  </Item>
  <Item>
    <Name>LAKE_FOG_GROUND</Name>
    <SystemType>SYSTEM_TYPE_GROUND</SystemType>
    <diffuseName>mist</diffuseName>
    <diffuseSplashName>mist</diffuseSplashName>
    <driveType>DRIVE_TYPE_REGION</driveType>
    <windInfluence value="0.000000"/>
    <gravity value="-0.0000000"/>
    <emitterSettingsName>common:/data/levels/gta5/weather/lake_fog_emitter_ground</emitterSettingsName>
    <renderSettingsName>common:/data/levels/gta5/weather/lake_fog_render_ground</renderSettingsName>
  </Item>
  <Item>
    <Name>LAKE_FOG_DROP</Name>
    <SystemType>SYSTEM_TYPE_DROP</SystemType>
    <diffuseName>mist</diffuseName>
    <diffuseSplashName>mist</diffuseSplashName>
    <driveType>DRIVE_TYPE_REGION</driveType>
    <windInfluence value="0.0100000"/>
    <gravity value="-0.0000000"/>
    <emitterSettingsName>common:/data/levels/gta5/weather/lake_fog_emitter_drop</emitterSettingsName>
    <renderSettingsName>common:/data/levels/gta5/weather/lake_fog_render_drop</renderSettingsName>
  </Item>
  <Item>
    <Name>WOODLAND_POLLEN_DROP</Name>
    <SystemType>SYSTEM_TYPE_DROP</SystemType>
    <diffuseName>plankton</diffuseName>
    <diffuseSplashName>plankton</diffuseSplashName>
    <driveType>DRIVE_TYPE_REGION</driveType>
    <windInfluence value="0.020000"/>
    <gravity value="0.02000000"/>
    <emitterSettingsName>common:/data/levels/gta5/weather/pollen_emitter_drop</emitterSettingsName>
    <renderSettingsName>common:/data/levels/gta5/weather/pollen_render_drop</renderSettingsName>
  </Item>
  <Item>
    <Name>WOODLAND_FIREFLY_DROP</Name>
    <SystemType>SYSTEM_TYPE_DROP</SystemType>
    <diffuseName>fire_fly_anim</diffuseName>
    <diffuseSplashName>fire_fly_anim</diffuseSplashName>
    <driveType>DRIVE_TYPE_REGION</driveType>
    <windInfluence value="0.010000"/>
    <gravity value="0.02000000"/>
    <emitterSettingsName>common:/data/levels/gta5/weather/firefly_emitter_drop</emitterSettingsName>
    <renderSettingsName>common:/data/levels/gta5/weather/firefly_render_drop</renderSettingsName>
  </Item>
  <Item>
    <Name>WOODLAND_MIST_GROUND</Name>
    <SystemType>SYSTEM_TYPE_GROUND</SystemType>
    <diffuseName>mist</diffuseName>
    <diffuseSplashName>mist</diffuseSplashName>
    <driveType>DRIVE_TYPE_REGION</driveType>
    <windInfluence value="0.000000"/>
    <gravity value="-0.00000000"/>
    <emitterSettingsName>common:/data/levels/gta5/weather/woodland_mist_emitter_ground</emitterSettingsName>
    <renderSettingsName>common:/data/levels/gta5/weather/woodland_mist_render_ground</renderSettingsName>
  </Item>
    <Item>
    <Name>WETLAND_FLIES_DROP</Name>
    <SystemType>SYSTEM_TYPE_DROP</SystemType>
    <diffuseName>fire_fly_anim</diffuseName>
    <diffuseSplashName>fire_fly_anim</diffuseSplashName>
    <driveType>DRIVE_TYPE_REGION</driveType>
    <windInfluence value="0.010000"/>
    <gravity value="0.02000000"/>
    <emitterSettingsName>common:/data/levels/gta5/weather/fly_emitter_drop</emitterSettingsName>
    <renderSettingsName>common:/data/levels/gta5/weather/fly_render_drop</renderSettingsName>
  </Item>
  </WeatherGpuFx>
  <WeatherTypes>
	<Item>
	  <Name>EXTRASUNNY</Name>
	  <Sun value="1.0"/>
	  <Cloud value="0.000000"/>
	  <WindMin value="0.25"/>
	  <WindMax value="1.0"/>
	  <Rain value="0.000000"/>
	  <Snow value="0.000000"/>
    <SnowMist value="0.000000"/>
	  <Fog value="0.000000"/>
    <RippleBumpiness value="0.420000" />
    <RippleMinBumpiness value="0.250000" />
    <RippleMaxBumpiness value="0.500000" />
    <RippleBumpinessWindScale value="0.500000" />
    <RippleScale value="0.040000" />
    <RippleSpeed value="20.000000" />
    <RippleVelocityTransfer value="0.450000" />
    <OceanBumpiness value="0.250000" />
    <DeepOceanScale value="2.72000" />
    <OceanNoiseMinAmplitude value="17.10000" />
    <OceanWaveAmplitude value="3.560000" />
    <ShoreWaveAmplitude value="1.800000" />
    <OceanWaveWindScale value="0.700000" />
    <ShoreWaveWindScale value="0.700000" />
    <OceanWaveMinAmplitude value="3.000000" />
    <ShoreWaveMinAmplitude value="0.200000" />
    <OceanWaveMaxAmplitude value="18.00000" />
    <ShoreWaveMaxAmplitude value="1.5000000" />
    <OceanFoamIntensity value="0.140000" />
    <OceanFoamScale value="0.050000" />
    <RippleDisturb value="0.050000" />
    <Lightning value="false"/>
	  <Sandstorm value="false"/>
	  <OldSettingName>-</OldSettingName>
	  <DropSettingName>-</DropSettingName>
	  <MistSettingName>-</MistSettingName>
	  <GroundSettingName>-</GroundSettingName>
<!--  <TimeCycleFilename platform="pc">COMMON:/DATA/TIMECYCLE/W_EXTRASUNNY_PC.XML</TimeCycleFilename>
    <TimeCycleFilename platform="!pc">COMMON:/DATA/TIMECYCLE/W_EXTRASUNNY.XML</TimeCycleFilename>-->
    <TimeCycleFilename>COMMON:/DATA/TIMECYCLE/W_EXTRASUNNY.XML</TimeCycleFilename>
	  <CloudSettingsName>LIGHTclouds</CloudSettingsName>
	</Item>
	<Item>
	  <Name>CLEAR</Name>
	  <Sun value="0.8"/>
	  <Cloud value="0.000000"/>
	  <WindMin value="0.3"/>
	  <WindMax value="0.8"/>
	  <Rain value="0.000000"/>
	  <Snow value="0.000000"/>
    <SnowMist value="0.000000"/>
	  <Fog value="0.000000"/>
    <RippleBumpiness value="0.420000" />
    <RippleMinBumpiness value="0.250000" />
    <RippleMaxBumpiness value="0.500000" />
    <RippleBumpinessWindScale value="0.500000" />
    <RippleScale value="0.040000" />
    <RippleSpeed value="20.000000" />
    <RippleVelocityTransfer value="0.450000" />
    <OceanBumpiness value="0.250000" />
    <DeepOceanScale value="2.72000" />
    <OceanNoiseMinAmplitude value="17.10000" />
    <OceanWaveAmplitude value="3.560000" />
    <ShoreWaveAmplitude value="1.800000" />
    <OceanWaveWindScale value="0.700000" />
    <ShoreWaveWindScale value="0.700000" />
    <OceanWaveMinAmplitude value="3.000000" />
    <ShoreWaveMinAmplitude value="0.200000" />
    <OceanWaveMaxAmplitude value="18.00000" />
    <ShoreWaveMaxAmplitude value="1.5000000" />
    <OceanFoamIntensity value="0.140000" />
    <OceanFoamScale value="0.050000" />
    <RippleDisturb value="0.050000" />
    <Lightning value="false"/>
	  <Sandstorm value="false"/>
	  <OldSettingName>-</OldSettingName>
	  <DropSettingName>-</DropSettingName>
	  <MistSettingName>-</MistSettingName>
	  <GroundSettingName>-</GroundSettingName>
<!--   <TimeCycleFilename platform="pc">COMMON:/DATA/TIMECYCLE/W_CLEAR_PC.XML</TimeCycleFilename>
	  <TimeCycleFilename platform="!pc">COMMON:/DATA/TIMECYCLE/W_CLEAR.XML</TimeCycleFilename>-->
	  <TimeCycleFilename>COMMON:/DATA/TIMECYCLE/W_CLEAR.XML</TimeCycleFilename>
	  <CloudSettingsName>LIGHTclouds</CloudSettingsName>
	</Item>
	<Item>
	  <Name>CLOUDS</Name>
	  <Sun value="0.5"/>
	  <Cloud value="0.000000"/>
	  <WindMin value="0.2"/>
	  <WindMax value="0.7"/>
	  <Rain value="0.000000"/>
	  <Snow value="0.000000"/>
    <SnowMist value="0.000000"/>
	  <Fog value="0.000000"/>
    <RippleBumpiness value="0.420000" />
    <RippleMinBumpiness value="0.250000" />
    <RippleMaxBumpiness value="0.500000" />
    <RippleBumpinessWindScale value="0.500000" />
    <RippleScale value="0.040000" />
    <RippleSpeed value="20.000000" />
    <RippleVelocityTransfer value="0.450000" />
    <OceanBumpiness value="0.250000" />
    <DeepOceanScale value="2.72000" />
    <OceanNoiseMinAmplitude value="17.10000" />
    <OceanWaveAmplitude value="3.560000" />
    <ShoreWaveAmplitude value="1.800000" />
    <OceanWaveWindScale value="0.700000" />
    <ShoreWaveWindScale value="0.700000" />
    <OceanWaveMinAmplitude value="3.000000" />
    <ShoreWaveMinAmplitude value="0.200000" />
    <OceanWaveMaxAmplitude value="18.00000" />
    <ShoreWaveMaxAmplitude value="1.5000000" />
    <OceanFoamIntensity value="0.140000" />
    <OceanFoamScale value="0.050000" />
    <RippleDisturb value="0.050000" />
    <Lightning value="false"/>
	  <Sandstorm value="false"/>
	  <OldSettingName>-</OldSettingName>
	  <DropSettingName>-</DropSettingName>
	  <MistSettingName>-</MistSettingName>
	  <GroundSettingName>-</GroundSettingName>
<!--    <TimeCycleFilename platform="pc">COMMON:/DATA/TIMECYCLE/W_CLOUDS_PC.XML</TimeCycleFilename>
    <TimeCycleFilename platform="!pc">COMMON:/DATA/TIMECYCLE/W_CLOUDS.XML</TimeCycleFilename>-->
	<TimeCycleFilename>COMMON:/DATA/TIMECYCLE/W_CLOUDS.XML</TimeCycleFilename>
	  <CloudSettingsName>MEDIUMclouds</CloudSettingsName>
	</Item>
	<Item>
	  <Name>SMOG</Name>
	  <Sun value="0.9"/>
	  <Cloud value="0.000000"/>
	  <WindMin value="0.2"/>
	  <WindMax value="0.8"/>
	  <Rain value="0.000000"/>
	  <Snow value="0.000000"/>
    <SnowMist value="0.000000"/>
	  <Fog value="0.000000"/>
    <RippleBumpiness value="0.420000" />
    <RippleMinBumpiness value="0.250000" />
    <RippleMaxBumpiness value="0.500000" />
    <RippleBumpinessWindScale value="0.500000" />
    <RippleScale value="0.040000" />
    <RippleSpeed value="20.000000" />
    <RippleVelocityTransfer value="0.450000" />
    <OceanBumpiness value="0.250000" />
    <DeepOceanScale value="2.72000" />
    <OceanNoiseMinAmplitude value="17.10000" />
    <OceanWaveAmplitude value="3.560000" />
    <ShoreWaveAmplitude value="1.800000" />
    <OceanWaveWindScale value="0.700000" />
    <ShoreWaveWindScale value="0.700000" />
    <OceanWaveMinAmplitude value="3.000000" />
    <ShoreWaveMinAmplitude value="0.200000" />
    <OceanWaveMaxAmplitude value="18.00000" />
    <ShoreWaveMaxAmplitude value="1.5000000" />
    <OceanFoamIntensity value="0.140000" />
    <OceanFoamScale value="0.050000" />
    <RippleDisturb value="0.050000" />
    <Lightning value="false"/>
	  <Sandstorm value="false"/>
	  <OldSettingName>-</OldSettingName>
	  <DropSettingName>-</DropSettingName>
	  <MistSettingName>-</MistSettingName>
	  <GroundSettingName>-</GroundSettingName>
<!--    <TimeCycleFilename platform="pc">COMMON:/DATA/TIMECYCLE/W_SMOG_PC.XML</TimeCycleFilename>
    <TimeCycleFilename platform="!pc">COMMON:/DATA/TIMECYCLE/W_SMOG.XML</TimeCycleFilename>-->
	<TimeCycleFilename>COMMON:/DATA/TIMECYCLE/W_SMOG.XML</TimeCycleFilename>
    <CloudSettingsName>MEDIUMclouds</CloudSettingsName>
  </Item>
  <Item>
    <Name>FOGGY</Name>
    <Sun value="0.8"/>
    <Cloud value="0.000000"/>
    <WindMin value="0.2"/>
    <WindMax value="0.7"/>
    <Rain value="0.000000"/>
    <Snow value="0.000000"/>
    <SnowMist value="0.000000"/>
    <Fog value="1.000000"/>
    <RippleBumpiness value="0.420000" />
    <RippleMinBumpiness value="0.250000" />
    <RippleMaxBumpiness value="0.500000" />
    <RippleBumpinessWindScale value="0.500000" />
    <RippleScale value="0.040000" />
    <RippleSpeed value="20.000000" />
    <RippleVelocityTransfer value="0.450000" />
    <OceanBumpiness value="0.250000" />
    <DeepOceanScale value="2.72000" />
    <OceanNoiseMinAmplitude value="17.10000" />
    <OceanWaveAmplitude value="3.560000" />
    <ShoreWaveAmplitude value="1.800000" />
    <OceanWaveWindScale value="0.700000" />
    <ShoreWaveWindScale value="0.700000" />
    <OceanWaveMinAmplitude value="3.000000" />
    <ShoreWaveMinAmplitude value="0.200000" />
    <OceanWaveMaxAmplitude value="18.00000" />
    <ShoreWaveMaxAmplitude value="1.5000000" />
    <OceanFoamIntensity value="0.140000" />
    <OceanFoamScale value="0.050000" />
    <RippleDisturb value="0.050000" />
    <Lightning value="false"/>
    <Sandstorm value="false"/>
    <OldSettingName>-</OldSettingName>
    <DropSettingName>-</DropSettingName>
    <MistSettingName>-</MistSettingName>
    <GroundSettingName>-</GroundSettingName>
<!--    <TimeCycleFilename platform="pc">COMMON:/DATA/TIMECYCLE/W_FOGGY_PC.XML</TimeCycleFilename>
    <TimeCycleFilename platform="!pc">COMMON:/DATA/TIMECYCLE/W_FOGGY.XML</TimeCycleFilename>-->
	<TimeCycleFilename>COMMON:/DATA/TIMECYCLE/W_FOGGY.XML</TimeCycleFilename>
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</CContentsOfWeatherXmlFile>
